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Comparison of Three Degree of Freedom and Six Degree of Freedom Motion Bases Utilizing Classical Washout Algorithms

机译:利用经典冲洗算法比较三自由度和六自由度运动基座

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摘要

Vehicle Simulations have many practical applications ranging from leisure use, public safety, civilian training, and commercial design applications. Vehicle simulations are commonly designed to work with three-degree of freedom or six-degree of freedom motion bases. Each system has pros and cons, which make them more suitable for specific applications.These two systems differ drastically when it comes to cost of hardware, software, and complexity. The three degree of freedom system is limited to rotation about the x, y, and z axes. This means this system is limited to causing the sensation of acceleration through rotation about these three axis and from maintaining a tilt angle and using gravity. The tilt in this system is limited typically to a 45 degree angle, which prevents the system from creating a sensation of acceleration over 0.707g\u27s. The six-degree of freedom system not only has the ability to rotate about the three axes, but can move laterally along all three axes. The ability of this system to more accurately produce these forces would be a given, but is limited to the lateral distance available for movement about each of the three axes. This gives the system the ability to produce additional acceleration, which theoretically allows the system to change accelerations more freely.Tuning of each system is accomplished by placing limits on the system\u27s ability to rotate and move laterally to insure that the simulation does not request accelerations beyond the capabilities of the motion base. This will prevent the system from creating undesired sensations, which should not be present. These limits unfortunately will not prevent all undesired sensations. Altering control parameters contained in the washout algorithms is another method of tuning, which can attempt to prevent or limit the magnitude of these sensations.The purpose of this study is to compare the two systems ability to replicate the forces or \u22feel\u22 of actually riding in the vehicle. This comparison will show whether or not the extra cost and effort in designing a more complex system is warranted for the motion bases applications.
机译:车辆模拟具有许多实际应用,包括休闲使用,公共安全,民用培训和商业设计应用。车辆仿真通常设计为与三自由度或六自由度运动基座一起使用。每个系统都有优点和缺点,这使它们更适合于特定的应用程序。这两个系统在硬件,软件和复杂性方面存在很大差异。三自由度系统仅限于绕x,y和z轴旋转。这意味着该系统仅限于通过围绕这三个轴的旋转以及保持倾斜角度和使用重力而引起的加速度感。该系统中的倾斜通常限制为45度角,这会阻止系统在0.707g \ u27s的时间内产生加速度感。六自由度系统不仅具有绕三个轴旋转的能力,而且可以沿所有三个轴横向移动。该系统能够更精确地产生这些力的能力将是给定的,但仅限于可绕三个轴中的每个轴移动的横向距离。这使系统具有产生附加加速度的能力,从理论上讲,它可以使系统更自由地更改加速度。对每个系统的调整是通过限制系统横向旋转和横向移动的能力来实现的,以确保仿真不要求加速度超出了运动基座的能力。这将防止系统产生不希望的感觉,这种感觉不应该出现。不幸的是,这些限制不会阻止所有不希望的感觉。更改冲刷算法中包含的控制参数是另一种调整方法,可以尝试防止或限制这些感觉的大小。本研究的目的是比较两个系统复制实际力或力的能力。骑在车上。这种比较将表明,是否为运动基座应用保证了设计更复杂系统的额外成本和精力。

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    Larsen, Christopher Daven;

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  • 年度 2011
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  • 原文格式 PDF
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